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Old Oct 27, 2006, 02:40 AM // 02:40   #1
Wilds Pathfinder
 
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Default Monster AI Nerf?

Hi,

I've been PvEing for about three hours now, and every fight has involved practically all damage being directed at my two tanks. At one point, I accidentally pulled three spawns (I was running around the Jade Sea), but because all aggro was directed at my two tanks, Guardian + Prot Spirit and the occasional Life Barrier was enough to handle all of it.

Not really sure what's up.

At the moment, I'm heading to Boreas Seabed to capture Life Barrier. After that, I'm going to test out how stable that is on the new tanking situation, or if I should simply work with Healing Hands/Healing Seed.

Is this how it's going to be from now on, or is this a bug?
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Old Oct 27, 2006, 02:51 AM // 02:51   #2
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I went out trying to get white dye (I got a silver dye and random junk), and almost every monster went head-long at Kurenai (ranger). Hell, some of them went right by Alesia to get at me!

Wierd.
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Old Oct 27, 2006, 02:59 AM // 02:59   #3
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I was helping a friend out in the Traveler's Vale region, the lone level 20 in a party of 8's and 9's... and the monsters all swarmed on me. The other party members were hench, and the only other human player didn't have max armour, while I did.

I thought it was bizarre. They used to go for the lowest AL char.
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Old Oct 27, 2006, 03:03 AM // 03:03   #4
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Maybe it's compensation for them being smarter- now at least they aren't mind readers who know you AL attributes, DP, Hp ect...
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Old Oct 27, 2006, 03:15 AM // 03:15   #5
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My experience today was nearly identical to the OP's.

In the past, whenever I'd take henchies out, my warriors would get approximately half of the aggro while several melee types would invariably head straight for me or another of my backline henchies (I'm monking).

Today, all aggro stayed glued to my tanks, leaving the backline totally free. I hardly did anything but wand at the baddies, it was so easy. Even when the mobs would scatter from the new AI update, they didn't come after the backline. They just hung out until they'd healed, then headed back to the warrior henchies.

I'd kinda like to see things go back to the way they were. This is so easy it's pathetic, and I'm not a particularly skilled player.
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Old Oct 27, 2006, 03:28 AM // 03:28   #6
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Quote:
Originally Posted by Oh a GW forum
Maybe it's compensation for them being smarter- now at least they aren't mind readers who know you AL attributes, DP, Hp ect...
Well, to an extent. It would be nice for them to not automatically know exactly who the most vulnerable target is, but they should be able to go by profession - you don't need to be a mind-reader to tell the difference between a warrior in armour and a caster in cloth. Of course, this could lead to higher-level casters being targetted over lower-level characters with lower ALs... but from the monster's perspective, the higher-level caster may well be the main threat anyway, so that's not too hard to justify.
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Old Oct 27, 2006, 04:07 AM // 04:07   #7
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know whats funny? HUMAN players in PvP (specially AB) will die more often from SS (like..way more) than mobs lol..
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Old Oct 27, 2006, 04:42 AM // 04:42   #8
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yup, pve is so broken now.

all they do is aggro on the warriors, and stick to them like glue. basically anyone can aggro 3 mobs from 3 differenty directions and they'll all make a beeline straight for the warrior. as long as the monk can keep the war up, just sit back, relax and nuke.

it's funny, i see the aggro scatter the solo farmers are talking about but in a group they're no danger, because they just run away then right back to the war, not bothering to touch any of the squishies

it's obscene

Last edited by saphir; Oct 27, 2006 at 04:46 AM // 04:46..
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Old Oct 27, 2006, 04:48 AM // 04:48   #9
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I was skeptical when I read the OP, but it's correct. The AI is picking the highest AL target, not the lowest. Looks to me like someone flipped a less-than sign somewhere.
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Old Oct 27, 2006, 05:09 AM // 05:09   #10
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i was running thru the jungle areas of tyria, and i just happened to bring the lvl 15 henchies with me. i ran through a good chunk of hte map around mostly level 18 enemies (I was E/R, no charge or anything) and not a single henchie died the entire time. they were hardly even taking dmg
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Old Oct 27, 2006, 05:45 AM // 05:45   #11
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monster loery any one?!

monster1: "I'm attacking Mr. Level 20 because he/she is so powerful, if he/she dies, we can regroup and rezzing and get the rest"
Monster healer: "My energy is 2 out of 200"
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Old Oct 27, 2006, 06:06 AM // 06:06   #12
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Quote:
Originally Posted by xiao1985
monster loery any one?!

monster1: "I'm attacking Mr. Level 20 because he/she is so powerful, if he/she dies, we can regroup and rezzing and get the rest"
Monster healer: "My energy is 2 out of 200"
made me chuckle =D
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Old Oct 27, 2006, 03:40 PM // 15:40   #13
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Wow.

Still the same.

All right.
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Old Oct 27, 2006, 04:52 PM // 16:52   #14
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lol haven't tried this yet...new pve style and new farming style that's just as much of an exploit as before...lol

Now if only my warrior didn't have to chase that monk across the map trying to cripple it and damage it before it gets moving again!
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Old Oct 27, 2006, 05:05 PM // 17:05   #15
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Yup, it's the same way in uw. We tried with a stance tank and they all held on him like glue (like they used to with the 55). But take a 55 down there and they attack like 3 times then just stand there. Same thing with troll farming too, take a 55 monk and they run for the hills, take a tank and they stay on it for the most part.
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Old Oct 27, 2006, 08:09 PM // 20:09   #16
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FIX THIS, ANET.

PvE is beyond ridiculously easy now. I can just run into the middle of stupidly large groups and know that Koss, Devona and that brawler guy will soak up all the damage. Make Dunkoro into a barrier/bond and it's all you'll need. Don't even need a real healer.

This is completely and utterly broken.
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Old Oct 27, 2006, 08:22 PM // 20:22   #17
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I was solo farming in several areas and some mobs just wont stop following me.They didnt do so before they have always returned to their position. Its so annoying. Cant farm anything..
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Old Oct 27, 2006, 08:37 PM // 20:37   #18
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Im already sick of the AI nerf... I tried to farm for a white dye at the minotars outsdie of Ice Caves and I hit them once with Whirling Axe and they all scattered...Took me about 20 mins to kill all the minos (about 25) that I aggrod >.< I realize they mostly made this nerf for the bots (or I have heard) But I mean come on... They didn't do much damage did they? They made people in the game rich...But what fun is a game if its FLAWLESS and it takes hours to farm with a solo char. I prefer solo becuase I'm not the lucky type that gets gold drops all the time in a group...Actually I NEVER get anything good...Tops a purple...Anyways soloing was the only way I made money...I would rather them take the nerf off...-_-

Yeah I know some people may think differently, but please dont flame me over it...
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Old Oct 27, 2006, 09:11 PM // 21:11   #19
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The following behaviour of casters is certainly buggy. A few ice golems keep running after a runner who uses Storm Chaser (25% speed boost) and Dodge (33% speed boost) without losing the distance, and they manage to successfully cast their Ice Tridents from a distance of 2 aggro circles away.

This is a bug, and it should be fixed.
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